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ZDoom Music Test PK3

 
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jallamann
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Joined: 03 Jan 2007
Posts: 32

PostPosted: Tue Jan 08, 2008 8:16 am    Post subject: ZDoom Music Test PK3 Reply with quote

ZDoom Music Test PK3
Screenshots: (none)
Engine: ZDoom PRE-FModEx!
Date: 24 Aug 2007
Style: Test
Mode: SP
This map shows an interesting way of controlling music. A module plays continually with very long samples, each containing "instruments", and every sample fades in when a button is pressed. The farthest button has a "credits"/"conclusion"/"end of episode" kind of effect by retriggering all samples some semitones lower and then again after a quarter of a measure some semitones lower.
Be advised, I didn't make a reset switch so if you need to reset, you need to do so manually.

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